Table of Contents

Enum VisualShaderNodeParticleEmit.EmitFlags

Namespace
Godot
Assembly
GodotSharp.dll
public enum VisualShaderNodeParticleEmit.EmitFlags : long

Fields

Color = 8

If enabled, the particle starts with the color defined by this node.

Custom = 16

If enabled, the particle starts with the CUSTOM data defined by this node.

Position = 1

If enabled, the particle starts with the position defined by this node.

RotScale = 2

If enabled, the particle starts with the rotation and scale defined by this node.

Velocity = 4

If enabled,the particle starts with the velocity defined by this node.