Enum TileMap.VisibilityMode
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum TileMap.VisibilityMode : longFields
- Default = 0
- Use the debug settings to determine visibility. 
- ForceHide = 2
- Always hide. 
- ForceShow = 1
- Always show. 
public enum TileMap.VisibilityMode : longDefault = 0Use the debug settings to determine visibility.
ForceHide = 2Always hide.
ForceShow = 1Always show.