Class TileData.PropertyName
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Cached StringNames for the properties and fields contained in this class, for fast lookup.
public class TileData.PropertyName : GodotObject.PropertyName
- Inheritance
-
TileData.PropertyName
- Inherited Members
Constructors
PropertyName()
public PropertyName()
Fields
FlipH
Cached name for the 'flip_h' property.
public static readonly StringName FlipH
Field Value
FlipV
Cached name for the 'flip_v' property.
public static readonly StringName FlipV
Field Value
Material
Cached name for the 'material' property.
public static readonly StringName Material
Field Value
Modulate
Cached name for the 'modulate' property.
public static readonly StringName Modulate
Field Value
Probability
Cached name for the 'probability' property.
public static readonly StringName Probability
Field Value
Terrain
Cached name for the 'terrain' property.
public static readonly StringName Terrain
Field Value
TerrainSet
Cached name for the 'terrain_set' property.
public static readonly StringName TerrainSet
Field Value
TextureOrigin
Cached name for the 'texture_origin' property.
public static readonly StringName TextureOrigin
Field Value
Transpose
Cached name for the 'transpose' property.
public static readonly StringName Transpose
Field Value
YSortOrigin
Cached name for the 'y_sort_origin' property.
public static readonly StringName YSortOrigin
Field Value
ZIndex
Cached name for the 'z_index' property.
public static readonly StringName ZIndex