Enum TextureProgressBar.FillModeEnum
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum TextureProgressBar.FillModeEnum : long
Fields
BilinearLeftAndRight = 6The TextureProgress fills from the center, expanding both towards the left and the right.
BilinearTopAndBottom = 7The TextureProgress fills from the center, expanding both towards the top and the bottom.
BottomToTop = 3The TextureProgress fills from bottom to top.
Clockwise = 4Turns the node into a radial bar. The TextureProgress fills clockwise. See RadialCenterOffset, RadialInitialAngle and RadialFillDegrees to control the way the bar fills up.
ClockwiseAndCounterClockwise = 8Turns the node into a radial bar. The TextureProgress fills radially from the center, expanding both clockwise and counterclockwise. See RadialCenterOffset, RadialInitialAngle and RadialFillDegrees to control the way the bar fills up.
CounterClockwise = 5Turns the node into a radial bar. The TextureProgress fills counterclockwise. See RadialCenterOffset, RadialInitialAngle and RadialFillDegrees to control the way the bar fills up.
LeftToRight = 0The TextureProgress fills from left to right.
RightToLeft = 1The TextureProgress fills from right to left.
TopToBottom = 2The TextureProgress fills from top to bottom.