Table of Contents

Enum TextureProgressBar.FillModeEnum

Namespace
Godot
Assembly
GodotSharp.dll
public enum TextureProgressBar.FillModeEnum : long

Fields

BilinearLeftAndRight = 6

The TextureProgress fills from the center, expanding both towards the left and the right.

BilinearTopAndBottom = 7

The TextureProgress fills from the center, expanding both towards the top and the bottom.

BottomToTop = 3

The TextureProgress fills from bottom to top.

Clockwise = 4

Turns the node into a radial bar. The TextureProgress fills clockwise. See RadialCenterOffset, RadialInitialAngle and RadialFillDegrees to control the way the bar fills up.

ClockwiseAndCounterClockwise = 8

Turns the node into a radial bar. The TextureProgress fills radially from the center, expanding both clockwise and counterclockwise. See RadialCenterOffset, RadialInitialAngle and RadialFillDegrees to control the way the bar fills up.

CounterClockwise = 5

Turns the node into a radial bar. The TextureProgress fills counterclockwise. See RadialCenterOffset, RadialInitialAngle and RadialFillDegrees to control the way the bar fills up.

LeftToRight = 0

The TextureProgress fills from left to right.

RightToLeft = 1

The TextureProgress fills from right to left.

TopToBottom = 2

The TextureProgress fills from top to bottom.