Enum TextureButton.StretchModeEnum
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum TextureButton.StretchModeEnum : long
Fields
Keep = 2
The texture keeps its original size and stays in the bounding rectangle's top-left corner.
KeepAspect = 4
Scale the texture to fit the node's bounding rectangle, but maintain the texture's aspect ratio.
KeepAspectCentered = 5
Scale the texture to fit the node's bounding rectangle, center it, and maintain its aspect ratio.
KeepAspectCovered = 6
Scale the texture so that the shorter side fits the bounding rectangle. The other side clips to the node's limits.
KeepCentered = 3
The texture keeps its original size and stays centered in the node's bounding rectangle.
Scale = 0
Scale to fit the node's bounding rectangle.
Tile = 1
Tile inside the node's bounding rectangle.