Enum TextServer.FontAntialiasing
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum TextServer.FontAntialiasing : long
Fields
Gray = 1
Font glyphs are rasterized as 8-bit grayscale anti-aliased bitmaps.
Lcd = 2
Font glyphs are rasterized for LCD screens.
LCD subpixel layout is determined by the value of
gui/theme/lcd_subpixel_layout
project settings.LCD subpixel anti-aliasing mode is suitable only for rendering horizontal, unscaled text in 2D.
None = 0
Font glyphs are rasterized as 1-bit bitmaps.