Table of Contents

Enum TextServer.FontAntialiasing

Namespace
Godot
Assembly
GodotSharp.dll
public enum TextServer.FontAntialiasing : long

Fields

Gray = 1

Font glyphs are rasterized as 8-bit grayscale anti-aliased bitmaps.

Lcd = 2

Font glyphs are rasterized for LCD screens.

LCD subpixel layout is determined by the value of gui/theme/lcd_subpixel_layout project settings.

LCD subpixel anti-aliasing mode is suitable only for rendering horizontal, unscaled text in 2D.

None = 0

Font glyphs are rasterized as 1-bit bitmaps.