Table of Contents

Class SceneTree.SignalName

Namespace
Godot
Assembly
GodotSharp.dll

Cached StringNames for the signals contained in this class, for fast lookup.

public class SceneTree.SignalName : MainLoop.SignalName
Inheritance
SceneTree.SignalName
Inherited Members

Constructors

SignalName()

public SignalName()

Fields

NodeAdded

Cached name for the 'node_added' signal.

public static readonly StringName NodeAdded

Field Value

StringName

NodeConfigurationWarningChanged

Cached name for the 'node_configuration_warning_changed' signal.

public static readonly StringName NodeConfigurationWarningChanged

Field Value

StringName

NodeRemoved

Cached name for the 'node_removed' signal.

public static readonly StringName NodeRemoved

Field Value

StringName

NodeRenamed

Cached name for the 'node_renamed' signal.

public static readonly StringName NodeRenamed

Field Value

StringName

PhysicsFrame

Cached name for the 'physics_frame' signal.

public static readonly StringName PhysicsFrame

Field Value

StringName

ProcessFrame

Cached name for the 'process_frame' signal.

public static readonly StringName ProcessFrame

Field Value

StringName

TreeChanged

Cached name for the 'tree_changed' signal.

public static readonly StringName TreeChanged

Field Value

StringName

TreeProcessModeChanged

Cached name for the 'tree_process_mode_changed' signal.

public static readonly StringName TreeProcessModeChanged

Field Value

StringName