Class SceneTree.SignalName
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Cached StringNames for the signals contained in this class, for fast lookup.
public class SceneTree.SignalName : MainLoop.SignalName
- Inheritance
-
SceneTree.SignalName
- Inherited Members
Constructors
SignalName()
public SignalName()
Fields
NodeAdded
Cached name for the 'node_added' signal.
public static readonly StringName NodeAdded
Field Value
NodeConfigurationWarningChanged
Cached name for the 'node_configuration_warning_changed' signal.
public static readonly StringName NodeConfigurationWarningChanged
Field Value
NodeRemoved
Cached name for the 'node_removed' signal.
public static readonly StringName NodeRemoved
Field Value
NodeRenamed
Cached name for the 'node_renamed' signal.
public static readonly StringName NodeRenamed
Field Value
PhysicsFrame
Cached name for the 'physics_frame' signal.
public static readonly StringName PhysicsFrame
Field Value
ProcessFrame
Cached name for the 'process_frame' signal.
public static readonly StringName ProcessFrame
Field Value
TreeChanged
Cached name for the 'tree_changed' signal.
public static readonly StringName TreeChanged
Field Value
TreeProcessModeChanged
Cached name for the 'tree_process_mode_changed' signal.
public static readonly StringName TreeProcessModeChanged