Delegate SceneTree.NodeAddedEventHandler
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public delegate void SceneTree.NodeAddedEventHandler(Node node)
Parameters
node
Node
- Represents the method that handles the event of a class.
Constructors
NodeAddedEventHandler(object, IntPtr)
public NodeAddedEventHandler(object @object, IntPtr method)
Parameters
object
object
method
IntPtr
Methods
BeginInvoke(Node, AsyncCallback, object)
public virtual IAsyncResult BeginInvoke(Node node, AsyncCallback callback, object @object)
Parameters
node
Node
callback
AsyncCallback
object
object
Returns
- IAsyncResult
EndInvoke(IAsyncResult)
public virtual void EndInvoke(IAsyncResult result)
Parameters
result
IAsyncResult
Invoke(Node)
public virtual void Invoke(Node node)
Parameters
node
Node