Table of Contents

Enum SceneTree.GroupCallFlags

Namespace
Godot
Assembly
GodotSharp.dll
public enum SceneTree.GroupCallFlags : long

Fields

Default = 0

Call a group with no flags (default).

Deferred = 2

Call a group at the end of the current frame (process or physics).

Reverse = 1

Call a group in reverse scene order.

Unique = 4

Call a group only once even if the call is executed many times.

Note: Arguments are not taken into account when deciding whether the call is unique or not. Therefore when the same method is called with different arguments, only the first call will be performed.