Table of Contents

Enum SceneReplicationConfig.ReplicationMode

Namespace
Godot
Assembly
GodotSharp.dll
public enum SceneReplicationConfig.ReplicationMode : long

Fields

Always = 1

Replicate the given property on process by constantly sending updates using unreliable transfer mode.

Never = 0

Do not keep the given property synchronized.

OnChange = 2

Replicate the given property on process by sending updates using reliable transfer mode when its value changes.