Enum SceneReplicationConfig.ReplicationMode
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum SceneReplicationConfig.ReplicationMode : long
Fields
Always = 1
Replicate the given property on process by constantly sending updates using unreliable transfer mode.
Never = 0
Do not keep the given property synchronized.
OnChange = 2
Replicate the given property on process by sending updates using reliable transfer mode when its value changes.