Delegate SceneMultiplayer.PeerAuthenticatingEventHandler
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Represents the method that handles the PeerAuthenticating event of a SceneMultiplayer class.
public delegate void SceneMultiplayer.PeerAuthenticatingEventHandler(long id)
Parameters
id
long- Represents the method that handles the event of a class.
Constructors
PeerAuthenticatingEventHandler(object, IntPtr)
public PeerAuthenticatingEventHandler(object @object, IntPtr method)
Parameters
Methods
BeginInvoke(long, AsyncCallback, object)
public virtual IAsyncResult BeginInvoke(long id, AsyncCallback callback, object @object)
Parameters
id
longcallback
AsyncCallbackobject
object
Returns
EndInvoke(IAsyncResult)
public virtual void EndInvoke(IAsyncResult result)
Parameters
result
IAsyncResult
Invoke(long)
public virtual void Invoke(long id)
Parameters
id
long