Delegate RigidBody3D.BodyShapeEnteredEventHandler
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Represents the method that handles the BodyShapeEntered event of a RigidBody3D class.
public delegate void RigidBody3D.BodyShapeEnteredEventHandler(Rid bodyRid, Node body, long bodyShapeIndex, long localShapeIndex)
Parameters
bodyRid
Rid- Represents the method that handles the event of a class.
body
Node- Represents the method that handles the event of a class.
bodyShapeIndex
long- Represents the method that handles the event of a class.
localShapeIndex
long- Represents the method that handles the event of a class.
Constructors
BodyShapeEnteredEventHandler(object, IntPtr)
public BodyShapeEnteredEventHandler(object @object, IntPtr method)
Parameters
Methods
BeginInvoke(Rid, Node, long, long, AsyncCallback, object)
public virtual IAsyncResult BeginInvoke(Rid bodyRid, Node body, long bodyShapeIndex, long localShapeIndex, AsyncCallback callback, object @object)
Parameters
Returns
EndInvoke(IAsyncResult)
public virtual void EndInvoke(IAsyncResult result)
Parameters
result
IAsyncResult
Invoke(Rid, Node, long, long)
public virtual void Invoke(Rid bodyRid, Node body, long bodyShapeIndex, long localShapeIndex)