Table of Contents

Delegate RigidBody3D.BodyEnteredEventHandler

Namespace
Godot
Assembly
GodotSharp.dll

Represents the method that handles the BodyEntered event of a RigidBody3D class.

public delegate void RigidBody3D.BodyEnteredEventHandler(Node body)

Parameters

body Node
Represents the method that handles the event of a class.

Constructors

BodyEnteredEventHandler(object, IntPtr)

public BodyEnteredEventHandler(object @object, IntPtr method)

Parameters

object object
method IntPtr

Methods

BeginInvoke(Node, AsyncCallback, object)

public virtual IAsyncResult BeginInvoke(Node body, AsyncCallback callback, object @object)

Parameters

body Node
callback AsyncCallback
object object

Returns

IAsyncResult

EndInvoke(IAsyncResult)

public virtual void EndInvoke(IAsyncResult result)

Parameters

result IAsyncResult

Invoke(Node)

public virtual void Invoke(Node body)

Parameters

body Node