Enum RigidBody2D.CcdMode
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RigidBody2D.CcdMode : long
Fields
CastRay = 1
Continuous collision detection enabled using raycasting. This is faster than shapecasting but less precise.
CastShape = 2
Continuous collision detection enabled using shapecasting. This is the slowest CCD method and the most precise.
Disabled = 0
Continuous collision detection disabled. This is the fastest way to detect body collisions, but can miss small, fast-moving objects.