Delegate RigidBody2D.BodyEnteredEventHandler
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Represents the method that handles the BodyEntered event of a RigidBody2D class.
public delegate void RigidBody2D.BodyEnteredEventHandler(Node body)
Parameters
body
Node- Represents the method that handles the event of a class.
Constructors
BodyEnteredEventHandler(object, IntPtr)
public BodyEnteredEventHandler(object @object, IntPtr method)
Parameters
Methods
BeginInvoke(Node, AsyncCallback, object)
public virtual IAsyncResult BeginInvoke(Node body, AsyncCallback callback, object @object)
Parameters
body
Nodecallback
AsyncCallbackobject
object
Returns
EndInvoke(IAsyncResult)
public virtual void EndInvoke(IAsyncResult result)
Parameters
result
IAsyncResult
Invoke(Node)
public virtual void Invoke(Node body)
Parameters
body
Node