Enum RenderingServer.VisibilityRangeFadeMode
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RenderingServer.VisibilityRangeFadeMode : long
Fields
Dependencies = 2
Fade-in the given instance's dependencies when reaching its visibility range limits.
Disabled = 0
Disable visibility range fading for the given instance.
Self = 1
Fade-out the given instance when it approaches its visibility range limits.