Enum RenderingServer.ViewportOcclusionCullingBuildQuality
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RenderingServer.ViewportOcclusionCullingBuildQuality : long
Fields
High = 2
High occlusion culling BVH build quality (as defined by Embree). Results in the highest CPU usage, but most effective culling.
Low = 0
Low occlusion culling BVH build quality (as defined by Embree). Results in the lowest CPU usage, but least effective culling.
Medium = 1
Medium occlusion culling BVH build quality (as defined by Embree).