Table of Contents

Enum RenderingServer.ShadowCastingSetting

Namespace
Godot
Assembly
GodotSharp.dll
public enum RenderingServer.ShadowCastingSetting : long

Fields

DoubleSided = 2

Disable backface culling when rendering the shadow of the object. This is slightly slower but may result in more correct shadows.

Off = 0

Disable shadows from this instance.

On = 1

Cast shadows from this instance.

ShadowsOnly = 3

Only render the shadows from the object. The object itself will not be drawn.