Enum RenderingServer.ShadowCastingSetting
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RenderingServer.ShadowCastingSetting : long
Fields
DoubleSided = 2
Disable backface culling when rendering the shadow of the object. This is slightly slower but may result in more correct shadows.
Off = 0
Disable shadows from this instance.
On = 1
Cast shadows from this instance.
ShadowsOnly = 3
Only render the shadows from the object. The object itself will not be drawn.