Table of Contents

Enum RenderingServer.LightOmniShadowMode

Namespace
Godot
Assembly
GodotSharp.dll
public enum RenderingServer.LightOmniShadowMode : long

Fields

Cube = 1

Use a cubemap shadow map for omni lights. Slower but better quality than dual paraboloid.

DualParaboloid = 0

Use a dual paraboloid shadow map for omni lights.