Enum RenderingServer.LightOmniShadowMode
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RenderingServer.LightOmniShadowMode : long
Fields
Cube = 1
Use a cubemap shadow map for omni lights. Slower but better quality than dual paraboloid.
DualParaboloid = 0
Use a dual paraboloid shadow map for omni lights.