Table of Contents

Enum RenderingServer.LightDirectionalShadowMode

Namespace
Godot
Assembly
GodotSharp.dll
public enum RenderingServer.LightDirectionalShadowMode : long

Fields

Orthogonal = 0

Use orthogonal shadow projection for directional light.

Parallel2Splits = 1

Use 2 splits for shadow projection when using directional light.

Parallel4Splits = 2

Use 4 splits for shadow projection when using directional light.