Enum RenderingServer.LightDirectionalShadowMode
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RenderingServer.LightDirectionalShadowMode : long
Fields
Orthogonal = 0
Use orthogonal shadow projection for directional light.
Parallel2Splits = 1
Use 2 splits for shadow projection when using directional light.
Parallel4Splits = 2
Use 4 splits for shadow projection when using directional light.