Enum RenderingServer.DofBokehShape
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RenderingServer.DofBokehShape : long
Fields
Box = 0
Calculate the DOF blur using a box filter. The fastest option, but results in obvious lines in blur pattern.
Circle = 2
Calculates DOF blur using a circle shaped filter. Best quality and most realistic, but slowest. Use only for areas where a lot of performance can be dedicated to post-processing (e.g. cutscenes).
Hexagon = 1
Calculates DOF blur using a hexagon shaped filter.