Enum RenderingServer.BlendShapeMode
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RenderingServer.BlendShapeMode : long
Fields
Normalized = 0Blend shapes are normalized.
Relative = 1Blend shapes are relative to base weight.
public enum RenderingServer.BlendShapeMode : long
Normalized = 0Blend shapes are normalized.
Relative = 1Blend shapes are relative to base weight.