Enum RenderingServer.BakeChannels
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RenderingServer.BakeChannels : long
Fields
AlbedoAlpha = 0
Index of Image in array of Images returned by BakeRenderUV2(Rid, Array<Rid>, Vector2I). Image uses Rgba8 and contains albedo color in the
.rgb
channels and alpha in the.a
channel.Emission = 3
Index of Image in array of Images returned by BakeRenderUV2(Rid, Array<Rid>, Vector2I). Image uses Rgbah and contains emission color in the
.rgb
channels and nothing in the.a
channel.Normal = 1
Index of Image in array of Images returned by BakeRenderUV2(Rid, Array<Rid>, Vector2I). Image uses Rgba8 and contains the per-pixel normal of the object in the
.rgb
channels and nothing in the.a
channel. The per-pixel normal is encoded asnormal * 0.5 + 0.5
.Orm = 2
Index of Image in array of Images returned by BakeRenderUV2(Rid, Array<Rid>, Vector2I). Image uses Rgba8 and contains ambient occlusion (from material and decals only) in the
.r
channel, roughness in the.g
channel, metallic in the.b
channel and sub surface scattering amount in the.a
channel.