Enum RenderingDevice.VertexFrequency
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RenderingDevice.VertexFrequency : long
Fields
Instance = 1
Vertex attribute addressing is a function of the instance index. This is used to specify the rate at which vertex attributes are pulled from buffers.
Vertex = 0
Vertex attribute addressing is a function of the vertex. This is used to specify the rate at which vertex attributes are pulled from buffers.