Table of Contents

Enum RenderingDevice.VertexFrequency

Namespace
Godot
Assembly
GodotSharp.dll
public enum RenderingDevice.VertexFrequency : long

Fields

Instance = 1

Vertex attribute addressing is a function of the instance index. This is used to specify the rate at which vertex attributes are pulled from buffers.

Vertex = 0

Vertex attribute addressing is a function of the vertex. This is used to specify the rate at which vertex attributes are pulled from buffers.