Enum RenderingDevice.SamplerFilter
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RenderingDevice.SamplerFilter : long
Fields
Linear = 1
Bilinear sampler filtering. Sampling at higher resolutions than the source will result in a blurry look.
Nearest = 0
Nearest-neighbor sampler filtering. Sampling at higher resolutions than the source will result in a pixelated look.