Enum RenderingDevice.PipelineDynamicStateFlags
- Namespace
- Godot
- Assembly
- GodotSharp.dll
[Flags]
public enum RenderingDevice.PipelineDynamicStateFlags : long
Fields
BlendConstants = 4DepthBias = 2DepthBounds = 8LineWidth = 1StencilCompareMask = 16StencilReference = 64StencilWriteMask = 32