Table of Contents

Enum RenderingDevice.PipelineDynamicStateFlags

Namespace
Godot
Assembly
GodotSharp.dll
[Flags]
public enum RenderingDevice.PipelineDynamicStateFlags : long

Fields

BlendConstants = 4
DepthBias = 2
DepthBounds = 8
LineWidth = 1
StencilCompareMask = 16
StencilReference = 64
StencilWriteMask = 32