Table of Contents

Enum RenderingDevice.IndexBufferFormat

Namespace
Godot
Assembly
GodotSharp.dll
public enum RenderingDevice.IndexBufferFormat : long

Fields

Uint16 = 0

Index buffer in 16-bit unsigned integer format. This limits the maximum index that can be specified to 65535.

Uint32 = 1

Index buffer in 32-bit unsigned integer format. This limits the maximum index that can be specified to 4294967295.