Table of Contents

Enum RenderingDevice.DriverResource

Namespace
Godot
Assembly
GodotSharp.dll
public enum RenderingDevice.DriverResource : long

Fields

Buffer = 10

Vulkan buffer driver resource.

ComputePipeline = 11

Vulkan compute pipeline driver resource.

DescriptorSet = 9

Vulkan descriptor set driver resource.

Device = 0

Vulkan device driver resource. This is a "global" resource and ignores the RID passed in

Image = 5

Vulkan image driver resource.

ImageNativeTextureFormat = 7

Vulkan image native texture format driver resource.

ImageView = 6

Vulkan image view driver resource.

Instance = 2

Vulkan instance driver resource.

PhysicalDevice = 1

Physical device (graphics card) driver resource.

Queue = 3

Vulkan queue driver resource.

QueueFamilyIndex = 4

Vulkan queue family index driver resource.

RenderPipeline = 12

Vulkan render pipeline driver resource.

Sampler = 8

Vulkan sampler driver resource.