Enum RenderingDevice.DriverResource
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum RenderingDevice.DriverResource : long
Fields
Buffer = 10Vulkan buffer driver resource.
ComputePipeline = 11Vulkan compute pipeline driver resource.
DescriptorSet = 9Vulkan descriptor set driver resource.
Device = 0Vulkan device driver resource. This is a "global" resource and ignores the RID passed in
Image = 5Vulkan image driver resource.
ImageNativeTextureFormat = 7Vulkan image native texture format driver resource.
ImageView = 6Vulkan image view driver resource.
Instance = 2Vulkan instance driver resource.
PhysicalDevice = 1Physical device (graphics card) driver resource.
Queue = 3Vulkan queue driver resource.
QueueFamilyIndex = 4Vulkan queue family index driver resource.
RenderPipeline = 12Vulkan render pipeline driver resource.
Sampler = 8Vulkan sampler driver resource.