Enum RenderingDevice.BarrierMask
- Namespace
- Godot
- Assembly
- GodotSharp.dll
[Flags]
public enum RenderingDevice.BarrierMask : long
Fields
AllBarriers = 32767
Barrier mask for all types (vertex, fragment, compute, transfer).
Compute = 2
Compute barrier mask.
Fragment = 8
Fragment shader barrier mask.
NoBarrier = 32768
No barrier for any type.
Raster = Vertex | Fragment
Raster barrier mask (vertex and fragment). Equivalent to
BARRIER_MASK_VERTEX | BARRIER_MASK_FRAGMENT
.Transfer = 4
Transfer barrier mask.
Vertex = 1
Vertex shader barrier mask.