Table of Contents

Enum RenderingDevice.BarrierMask

Namespace
Godot
Assembly
GodotSharp.dll
[Flags]
public enum RenderingDevice.BarrierMask : long

Fields

AllBarriers = 32767

Barrier mask for all types (vertex, fragment, compute, transfer).

Compute = 2

Compute barrier mask.

Fragment = 8

Fragment shader barrier mask.

NoBarrier = 32768

No barrier for any type.

Raster = Vertex | Fragment

Raster barrier mask (vertex and fragment). Equivalent to BARRIER_MASK_VERTEX | BARRIER_MASK_FRAGMENT.

Transfer = 4

Transfer barrier mask.

Vertex = 1

Vertex shader barrier mask.