Table of Contents

Enum PhysicsServer3D.SpaceParameter

Namespace
Godot
Assembly
GodotSharp.dll
public enum PhysicsServer3D.SpaceParameter : long

Fields

BodyAngularVelocitySleepThreshold = 5

Constant to set/get the threshold angular velocity of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after the time given.

BodyLinearVelocitySleepThreshold = 4

Constant to set/get the threshold linear velocity of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after the time given.

BodyTimeToSleep = 6

Constant to set/get the maximum time of activity. A body marked as potentially inactive for both linear and angular velocity will be put to sleep after this time.

ContactDefaultBias = 3

Constant to set/get the default solver bias for all physics contacts. A solver bias is a factor controlling how much two objects "rebound", after overlapping, to avoid leaving them in that state because of numerical imprecision.

ContactMaxAllowedPenetration = 2

Constant to set/get the maximum distance a shape can penetrate another shape before it is considered a collision.

ContactMaxSeparation = 1

Constant to set/get the maximum distance a shape can be from another before they are considered separated and the contact is discarded.

ContactRecycleRadius = 0

Constant to set/get the maximum distance a pair of bodies has to move before their collision status has to be recalculated.

SolverIterations = 7

Constant to set/get the number of solver iterations for contacts and constraints. The greater the number of iterations, the more accurate the collisions and constraints will be. However, a greater number of iterations requires more CPU power, which can decrease performance.