Table of Contents

Enum PhysicsServer3D.G6DofJointAxisParam

Namespace
Godot
Assembly
GodotSharp.dll
public enum PhysicsServer3D.G6DofJointAxisParam : long

Fields

AngularDamping = 13

The amount of rotational damping across the axes. The lower, the more damping occurs.

AngularErp = 16

When correcting the crossing of limits in rotation across the axes, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.

AngularForceLimit = 15

The maximum amount of force that can occur, when rotating around the axes.

AngularLimitSoftness = 12

A factor that gets multiplied onto all rotations across the axes.

AngularLowerLimit = 10

The minimum rotation in negative direction to break loose and rotate around the axes.

AngularMotorForceLimit = 18

Maximum acceleration for the motor at the axes.

AngularMotorTargetVelocity = 17

Target speed for the motor at the axes.

AngularRestitution = 14

The amount of rotational restitution across the axes. The lower, the more restitution occurs.

AngularUpperLimit = 11

The minimum rotation in positive direction to break loose and rotate around the axes.

LinearDamping = 4

The amount of damping that happens at the linear motion across the axes.

LinearLimitSoftness = 2

A factor that gets applied to the movement across the axes. The lower, the slower the movement.

LinearLowerLimit = 0

The minimum difference between the pivot points' axes.

LinearMotorForceLimit = 6

The maximum force that the linear motor can apply while trying to reach the target velocity.

LinearMotorTargetVelocity = 5

The velocity that the joint's linear motor will attempt to reach.

LinearRestitution = 3

The amount of restitution on the axes movement. The lower, the more velocity-energy gets lost.

LinearUpperLimit = 1

The maximum difference between the pivot points' axes.