Enum PhysicsServer3D.G6DofJointAxisParam
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum PhysicsServer3D.G6DofJointAxisParam : long
Fields
AngularDamping = 13
The amount of rotational damping across the axes. The lower, the more damping occurs.
AngularErp = 16
When correcting the crossing of limits in rotation across the axes, this error tolerance factor defines how much the correction gets slowed down. The lower, the slower.
AngularForceLimit = 15
The maximum amount of force that can occur, when rotating around the axes.
AngularLimitSoftness = 12
A factor that gets multiplied onto all rotations across the axes.
AngularLowerLimit = 10
The minimum rotation in negative direction to break loose and rotate around the axes.
AngularMotorForceLimit = 18
Maximum acceleration for the motor at the axes.
AngularMotorTargetVelocity = 17
Target speed for the motor at the axes.
AngularRestitution = 14
The amount of rotational restitution across the axes. The lower, the more restitution occurs.
AngularUpperLimit = 11
The minimum rotation in positive direction to break loose and rotate around the axes.
LinearDamping = 4
The amount of damping that happens at the linear motion across the axes.
LinearLimitSoftness = 2
A factor that gets applied to the movement across the axes. The lower, the slower the movement.
LinearLowerLimit = 0
The minimum difference between the pivot points' axes.
LinearMotorForceLimit = 6
The maximum force that the linear motor can apply while trying to reach the target velocity.
LinearMotorTargetVelocity = 5
The velocity that the joint's linear motor will attempt to reach.
LinearRestitution = 3
The amount of restitution on the axes movement. The lower, the more velocity-energy gets lost.
LinearUpperLimit = 1
The maximum difference between the pivot points' axes.