Table of Contents

Enum PhysicsServer3D.BodyMode

Namespace
Godot
Assembly
GodotSharp.dll
public enum PhysicsServer3D.BodyMode : long

Fields

Kinematic = 1

Constant for kinematic bodies. In this mode, a body can be only moved by user code and collides with other bodies along its path.

Rigid = 2

Constant for rigid bodies. In this mode, a body can be pushed by other bodies and has forces applied.

RigidLinear = 3

Constant for linear rigid bodies. In this mode, a body can not rotate, and only its linear velocity is affected by external forces.

Static = 0

Constant for static bodies. In this mode, a body can be only moved by user code and doesn't collide with other bodies along its path when moved.