Enum PhysicsServer3D.BodyMode
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum PhysicsServer3D.BodyMode : long
Fields
Kinematic = 1
Constant for kinematic bodies. In this mode, a body can be only moved by user code and collides with other bodies along its path.
Rigid = 2
Constant for rigid bodies. In this mode, a body can be pushed by other bodies and has forces applied.
RigidLinear = 3
Constant for linear rigid bodies. In this mode, a body can not rotate, and only its linear velocity is affected by external forces.
Static = 0
Constant for static bodies. In this mode, a body can be only moved by user code and doesn't collide with other bodies along its path when moved.