Table of Contents

Enum PhysicsServer2D.ProcessInfo

Namespace
Godot
Assembly
GodotSharp.dll
public enum PhysicsServer2D.ProcessInfo : long

Fields

ActiveObjects = 0

Constant to get the number of objects that are not sleeping.

CollisionPairs = 1

Constant to get the number of possible collisions.

IslandCount = 2

Constant to get the number of space regions where a collision could occur.