Enum PhysicsServer2D.ProcessInfo
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum PhysicsServer2D.ProcessInfo : long
Fields
ActiveObjects = 0
Constant to get the number of objects that are not sleeping.
CollisionPairs = 1
Constant to get the number of possible collisions.
IslandCount = 2
Constant to get the number of space regions where a collision could occur.