Enum PhysicsServer2D.CcdMode
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum PhysicsServer2D.CcdMode : long
Fields
CastRay = 1
Enables continuous collision detection by raycasting. It is faster than shapecasting, but less precise.
CastShape = 2
Enables continuous collision detection by shapecasting. It is the slowest CCD method, and the most precise.
Disabled = 0
Disables continuous collision detection. This is the fastest way to detect body collisions, but it can miss small and/or fast-moving objects.