Enum PhysicsServer2D.CcdMode
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum PhysicsServer2D.CcdMode : longFields
- CastRay = 1
- Enables continuous collision detection by raycasting. It is faster than shapecasting, but less precise. 
- CastShape = 2
- Enables continuous collision detection by shapecasting. It is the slowest CCD method, and the most precise. 
- Disabled = 0
- Disables continuous collision detection. This is the fastest way to detect body collisions, but it can miss small and/or fast-moving objects.