Enum Node3D.RotationEditModeEnum
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum Node3D.RotationEditModeEnum : long
Fields
Basis = 2
The rotation is edited using a Basis. In this mode, Scale can't be edited separately.
Euler = 0
The rotation is edited using Vector3 Euler angles.
Quaternion = 1
The rotation is edited using a Quaternion.