Table of Contents

Enum Node3D.RotationEditModeEnum

Namespace
Godot
Assembly
GodotSharp.dll
public enum Node3D.RotationEditModeEnum : long

Fields

Basis = 2

The rotation is edited using a Basis. In this mode, Scale can't be edited separately.

Euler = 0

The rotation is edited using Vector3 Euler angles.

Quaternion = 1

The rotation is edited using a Quaternion.