Class Node.PropertyName
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Cached StringNames for the properties and fields contained in this class, for fast lookup.
public class Node.PropertyName : GodotObject.PropertyName
- Inheritance
-
Node.PropertyName
- Derived
- Inherited Members
Constructors
PropertyName()
public PropertyName()
Fields
EditorDescription
Cached name for the 'editor_description' property.
public static readonly StringName EditorDescription
Field Value
Multiplayer
Cached name for the 'multiplayer' property.
public static readonly StringName Multiplayer
Field Value
Name
Cached name for the 'name' property.
public static readonly StringName Name
Field Value
Owner
Cached name for the 'owner' property.
public static readonly StringName Owner
Field Value
ProcessMode
Cached name for the 'process_mode' property.
public static readonly StringName ProcessMode
Field Value
ProcessPhysicsPriority
Cached name for the 'process_physics_priority' property.
public static readonly StringName ProcessPhysicsPriority
Field Value
ProcessPriority
Cached name for the 'process_priority' property.
public static readonly StringName ProcessPriority
Field Value
ProcessThreadGroup
Cached name for the 'process_thread_group' property.
public static readonly StringName ProcessThreadGroup
Field Value
ProcessThreadGroupOrder
Cached name for the 'process_thread_group_order' property.
public static readonly StringName ProcessThreadGroupOrder
Field Value
ProcessThreadMessages
Cached name for the 'process_thread_messages' property.
public static readonly StringName ProcessThreadMessages
Field Value
SceneFilePath
Cached name for the 'scene_file_path' property.
public static readonly StringName SceneFilePath
Field Value
UniqueNameInOwner
Cached name for the 'unique_name_in_owner' property.
public static readonly StringName UniqueNameInOwner
Field Value
_ImportPath
Cached name for the '_import_path' property.
public static readonly StringName _ImportPath