Struct godot_node_path
- Namespace
- Godot.NativeInterop
- Assembly
- GodotSharp.dll
public ref struct godot_node_path
- Inherited Members
Properties
IsAllocated
public readonly bool IsAllocated { get; }
Property Value
IsEmpty
public readonly bool IsEmpty { get; }
Property Value
Methods
Dispose()
public void Dispose()