Struct godot_array
- Namespace
- Godot.NativeInterop
- Assembly
- GodotSharp.dll
public ref struct godot_array
- Inherited Members
Properties
Elements
public readonly godot_variant* Elements { get; }
Property Value
IsAllocated
public readonly bool IsAllocated { get; }
Property Value
IsReadOnly
public readonly bool IsReadOnly { get; }
Property Value
Size
public readonly int Size { get; }
Property Value
Methods
Dispose()
public void Dispose()