Table of Contents

Struct godot_array

Namespace
Godot.NativeInterop
Assembly
GodotSharp.dll
public ref struct godot_array
Inherited Members

Properties

Elements

public readonly godot_variant* Elements { get; }

Property Value

godot_variant*

IsAllocated

public readonly bool IsAllocated { get; }

Property Value

bool

IsReadOnly

public readonly bool IsReadOnly { get; }

Property Value

bool

Size

public readonly int Size { get; }

Property Value

int

Methods

Dispose()

public void Dispose()