Enum MultiplayerSynchronizer.VisibilityUpdateModeEnum
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum MultiplayerSynchronizer.VisibilityUpdateModeEnum : long
Fields
Idle = 0
Visibility filters are updated during process frames (see NotificationInternalProcess).
None = 2
Visibility filters are not updated automatically, and must be updated manually by calling UpdateVisibility(int).
Physics = 1
Visibility filters are updated during physics frames (see NotificationInternalPhysicsProcess).