Table of Contents

Enum MultiplayerSynchronizer.VisibilityUpdateModeEnum

Namespace
Godot
Assembly
GodotSharp.dll
public enum MultiplayerSynchronizer.VisibilityUpdateModeEnum : long

Fields

Idle = 0

Visibility filters are updated during process frames (see NotificationInternalProcess).

None = 2

Visibility filters are not updated automatically, and must be updated manually by calling UpdateVisibility(int).

Physics = 1

Visibility filters are updated during physics frames (see NotificationInternalPhysicsProcess).