Delegate MultiplayerSynchronizer.VisibilityChangedEventHandler
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Represents the method that handles the VisibilityChanged event of a MultiplayerSynchronizer class.
public delegate void MultiplayerSynchronizer.VisibilityChangedEventHandler(long forPeer)
Parameters
forPeer
long- Represents the method that handles the event of a class.
Constructors
VisibilityChangedEventHandler(object, IntPtr)
public VisibilityChangedEventHandler(object @object, IntPtr method)
Parameters
Methods
BeginInvoke(long, AsyncCallback, object)
public virtual IAsyncResult BeginInvoke(long forPeer, AsyncCallback callback, object @object)
Parameters
forPeer
longcallback
AsyncCallbackobject
object
Returns
EndInvoke(IAsyncResult)
public virtual void EndInvoke(IAsyncResult result)
Parameters
result
IAsyncResult
Invoke(long)
public virtual void Invoke(long forPeer)
Parameters
forPeer
long