Table of Contents

Delegate MultiplayerSynchronizer.VisibilityChangedEventHandler

Namespace
Godot
Assembly
GodotSharp.dll

Represents the method that handles the VisibilityChanged event of a MultiplayerSynchronizer class.

public delegate void MultiplayerSynchronizer.VisibilityChangedEventHandler(long forPeer)

Parameters

forPeer long
Represents the method that handles the event of a class.

Constructors

VisibilityChangedEventHandler(object, IntPtr)

public VisibilityChangedEventHandler(object @object, IntPtr method)

Parameters

object object
method IntPtr

Methods

BeginInvoke(long, AsyncCallback, object)

public virtual IAsyncResult BeginInvoke(long forPeer, AsyncCallback callback, object @object)

Parameters

forPeer long
callback AsyncCallback
object object

Returns

IAsyncResult

EndInvoke(IAsyncResult)

public virtual void EndInvoke(IAsyncResult result)

Parameters

result IAsyncResult

Invoke(long)

public virtual void Invoke(long forPeer)

Parameters

forPeer long