Delegate MultiplayerSpawner.DespawnedEventHandler
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Represents the method that handles the Despawned event of a MultiplayerSpawner class.
public delegate void MultiplayerSpawner.DespawnedEventHandler(Node node)
Parameters
node
Node- Represents the method that handles the event of a class.
Constructors
DespawnedEventHandler(object, IntPtr)
public DespawnedEventHandler(object @object, IntPtr method)
Parameters
Methods
BeginInvoke(Node, AsyncCallback, object)
public virtual IAsyncResult BeginInvoke(Node node, AsyncCallback callback, object @object)
Parameters
node
Nodecallback
AsyncCallbackobject
object
Returns
EndInvoke(IAsyncResult)
public virtual void EndInvoke(IAsyncResult result)
Parameters
result
IAsyncResult
Invoke(Node)
public virtual void Invoke(Node node)
Parameters
node
Node