Table of Contents

Delegate MultiplayerSpawner.DespawnedEventHandler

Namespace
Godot
Assembly
GodotSharp.dll

Represents the method that handles the Despawned event of a MultiplayerSpawner class.

public delegate void MultiplayerSpawner.DespawnedEventHandler(Node node)

Parameters

node Node
Represents the method that handles the event of a class.

Constructors

DespawnedEventHandler(object, IntPtr)

public DespawnedEventHandler(object @object, IntPtr method)

Parameters

object object
method IntPtr

Methods

BeginInvoke(Node, AsyncCallback, object)

public virtual IAsyncResult BeginInvoke(Node node, AsyncCallback callback, object @object)

Parameters

node Node
callback AsyncCallback
object object

Returns

IAsyncResult

EndInvoke(IAsyncResult)

public virtual void EndInvoke(IAsyncResult result)

Parameters

result IAsyncResult

Invoke(Node)

public virtual void Invoke(Node node)

Parameters

node Node