Enum MultiplayerApi.RpcMode
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum MultiplayerApi.RpcMode : long
Fields
AnyPeer = 1
Used with RpcConfig(StringName, Variant) to set a method to be callable remotely by any peer. Analogous to the
@rpc("any_peer")
annotation. Calls are accepted from all remote peers, no matter if they are node's authority or not.Authority = 2
Used with RpcConfig(StringName, Variant) to set a method to be callable remotely only by the current multiplayer authority (which is the server by default). Analogous to the
@rpc("authority")
annotation. See SetMultiplayerAuthority(int, bool).Disabled = 0
Used with RpcConfig(StringName, Variant) to disable a method or property for all RPC calls, making it unavailable. Default for all methods.