Enum Mesh.PrimitiveType
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum Mesh.PrimitiveType : long
Fields
LineStrip = 2
Render array as line strip.
Lines = 1
Render array as lines (every two vertices a line is created).
Points = 0
Render array as points (one vertex equals one point).
TriangleStrip = 4
Render array as triangle strips.
Triangles = 3
Render array as triangles (every three vertices a triangle is created).