Table of Contents

Enum Mesh.PrimitiveType

Namespace
Godot
Assembly
GodotSharp.dll
public enum Mesh.PrimitiveType : long

Fields

LineStrip = 2

Render array as line strip.

Lines = 1

Render array as lines (every two vertices a line is created).

Points = 0

Render array as points (one vertex equals one point).

TriangleStrip = 4

Render array as triangle strips.

Triangles = 3

Render array as triangles (every three vertices a triangle is created).