Delegate LineEdit.TextChangeRejectedEventHandler
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Represents the method that handles the TextChangeRejected event of a LineEdit class.
public delegate void LineEdit.TextChangeRejectedEventHandler(string rejectedSubstring)
Parameters
rejectedSubstring
string- Represents the method that handles the event of a class.
Constructors
TextChangeRejectedEventHandler(object, IntPtr)
public TextChangeRejectedEventHandler(object @object, IntPtr method)
Parameters
Methods
BeginInvoke(string, AsyncCallback, object)
public virtual IAsyncResult BeginInvoke(string rejectedSubstring, AsyncCallback callback, object @object)
Parameters
rejectedSubstring
stringcallback
AsyncCallbackobject
object
Returns
EndInvoke(IAsyncResult)
public virtual void EndInvoke(IAsyncResult result)
Parameters
result
IAsyncResult
Invoke(string)
public virtual void Invoke(string rejectedSubstring)
Parameters
rejectedSubstring
string