Enum LightmapGI.BakeQuality
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum LightmapGI.BakeQuality : long
Fields
High = 2High bake quality (slow bake times). The quality of this preset can be adjusted by changing
ProjectSettings.rendering/lightmapping/bake_quality/high_quality_ray_countandProjectSettings.rendering/lightmapping/bake_quality/high_quality_probe_ray_count.Low = 0Low bake quality (fastest bake times). The quality of this preset can be adjusted by changing
ProjectSettings.rendering/lightmapping/bake_quality/low_quality_ray_countandProjectSettings.rendering/lightmapping/bake_quality/low_quality_probe_ray_count.Medium = 1Medium bake quality (fast bake times). The quality of this preset can be adjusted by changing
ProjectSettings.rendering/lightmapping/bake_quality/medium_quality_ray_countandProjectSettings.rendering/lightmapping/bake_quality/medium_quality_probe_ray_count.Ultra = 3Highest bake quality (slowest bake times). The quality of this preset can be adjusted by changing
ProjectSettings.rendering/lightmapping/bake_quality/ultra_quality_ray_countandProjectSettings.rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count.