Enum LightmapGI.BakeQuality
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum LightmapGI.BakeQuality : long
Fields
High = 2
High bake quality (slow bake times). The quality of this preset can be adjusted by changing
ProjectSettings.rendering/lightmapping/bake_quality/high_quality_ray_count
andProjectSettings.rendering/lightmapping/bake_quality/high_quality_probe_ray_count
.Low = 0
Low bake quality (fastest bake times). The quality of this preset can be adjusted by changing
ProjectSettings.rendering/lightmapping/bake_quality/low_quality_ray_count
andProjectSettings.rendering/lightmapping/bake_quality/low_quality_probe_ray_count
.Medium = 1
Medium bake quality (fast bake times). The quality of this preset can be adjusted by changing
ProjectSettings.rendering/lightmapping/bake_quality/medium_quality_ray_count
andProjectSettings.rendering/lightmapping/bake_quality/medium_quality_probe_ray_count
.Ultra = 3
Highest bake quality (slowest bake times). The quality of this preset can be adjusted by changing
ProjectSettings.rendering/lightmapping/bake_quality/ultra_quality_ray_count
andProjectSettings.rendering/lightmapping/bake_quality/ultra_quality_probe_ray_count
.