Enum Light2D.ShadowFilterEnum
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum Light2D.ShadowFilterEnum : long
Fields
None = 0
No filter applies to the shadow map. This provides hard shadow edges and is the fastest to render. See ShadowFilter.
Pcf13 = 2
Percentage closer filtering (13 samples) applies to the shadow map. This is the slowest shadow filtering mode, and should be used sparingly. See ShadowFilter.
Pcf5 = 1
Percentage closer filtering (5 samples) applies to the shadow map. This is slower compared to hard shadow rendering. See ShadowFilter.