Table of Contents

Enum Light2D.ShadowFilterEnum

Namespace
Godot
Assembly
GodotSharp.dll
public enum Light2D.ShadowFilterEnum : long

Fields

None = 0

No filter applies to the shadow map. This provides hard shadow edges and is the fastest to render. See ShadowFilter.

Pcf13 = 2

Percentage closer filtering (13 samples) applies to the shadow map. This is the slowest shadow filtering mode, and should be used sparingly. See ShadowFilter.

Pcf5 = 1

Percentage closer filtering (5 samples) applies to the shadow map. This is slower compared to hard shadow rendering. See ShadowFilter.