Table of Contents

Enum Light2D.BlendModeEnum

Namespace
Godot
Assembly
GodotSharp.dll
public enum Light2D.BlendModeEnum : long

Fields

Add = 0

Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behavior of a light.

Mix = 2

Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation.

Sub = 1

Subtracts the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect.