Enum Light2D.BlendModeEnum
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum Light2D.BlendModeEnum : long
Fields
Add = 0
Adds the value of pixels corresponding to the Light2D to the values of pixels under it. This is the common behavior of a light.
Mix = 2
Mix the value of pixels corresponding to the Light2D to the values of pixels under it by linear interpolation.
Sub = 1
Subtracts the value of pixels corresponding to the Light2D to the values of pixels under it, resulting in inversed light effect.