Delegate Input.JoyConnectionChangedEventHandler
- Namespace
- Godot
- Assembly
- GodotSharp.dll
Represents the method that handles the JoyConnectionChanged event of a Input class.
public delegate void Input.JoyConnectionChangedEventHandler(long device, bool connected)
Parameters
devicelong- Represents the method that handles the event of a class.
connectedbool- Represents the method that handles the event of a class.
Constructors
JoyConnectionChangedEventHandler(object, IntPtr)
public JoyConnectionChangedEventHandler(object @object, IntPtr method)
Parameters
Methods
BeginInvoke(long, bool, AsyncCallback, object)
public virtual IAsyncResult BeginInvoke(long device, bool connected, AsyncCallback callback, object @object)
Parameters
devicelongconnectedboolcallbackAsyncCallbackobjectobject
Returns
EndInvoke(IAsyncResult)
public virtual void EndInvoke(IAsyncResult result)
Parameters
resultIAsyncResult
Invoke(long, bool)
public virtual void Invoke(long device, bool connected)