Table of Contents

Enum Image.UsedChannels

Namespace
Godot
Assembly
GodotSharp.dll
public enum Image.UsedChannels : long

Fields

L = 0

The image only uses one channel for luminance (grayscale).

La = 1

The image uses two channels for luminance and alpha, respectively.

R = 2

The image only uses the red channel.

Rg = 3

The image uses two channels for red and green.

Rgb = 4

The image uses three channels for red, green, and blue.

Rgba = 5

The image uses four channels for red, green, blue, and alpha.