Enum Image.UsedChannels
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum Image.UsedChannels : long
Fields
L = 0
The image only uses one channel for luminance (grayscale).
La = 1
The image uses two channels for luminance and alpha, respectively.
R = 2
The image only uses the red channel.
Rg = 3
The image uses two channels for red and green.
Rgb = 4
The image uses three channels for red, green, and blue.
Rgba = 5
The image uses four channels for red, green, blue, and alpha.