Enum Image.CompressSource
- Namespace
- Godot
- Assembly
- GodotSharp.dll
public enum Image.CompressSource : long
Fields
Generic = 0
Source texture (before compression) is a regular texture. Default for all textures.
Normal = 2
Source texture (before compression) is a normal texture (e.g. it can be compressed into two channels).
Srgb = 1
Source texture (before compression) is in sRGB space.