Table of Contents

Enum Image.CompressSource

Namespace
Godot
Assembly
GodotSharp.dll
public enum Image.CompressSource : long

Fields

Generic = 0

Source texture (before compression) is a regular texture. Default for all textures.

Normal = 2

Source texture (before compression) is a normal texture (e.g. it can be compressed into two channels).

Srgb = 1

Source texture (before compression) is in sRGB space.